![]() Any food except hay will be used, including corpses, but colonists will only load it with raw food. Only one type of food can be placed into each hopper. Make sure to set the Priority of the hoppers to be higher than other stockpiles. If there is insufficient food to make a meal in all of the attached hoppers, no food will be consumed and no meal will be produced.Ĭolonists will deliver food as both Hauling and Cooking tasks. If insufficient food is present in this hopper, then it will be emptied of any food inside, and then the process is repeated on each hopper proceeding counterclockwise around the dispenser until sufficient food has been collected to make a meal or all hoppers have been checked. The dispenser will attempt to draw food from the southwesternmost hopper first, regardless of dispenser orientation. Hoppers can be placed in any cardinally adjacent tile, except for the interaction spot. ![]() The dispenser creates 1 nutrient paste meal for 0.3 nutrition worth of food placed in an adjacent hopper. Chunks placed there after construction will prevent use until they are hauled away. You cannot build objects on the interaction spot, nor can you build the dispenser with it blocked. If this spot is inside a prison cell, then the machine will change color to orange and only prisoners will be allowed to use it. Pawns will dispense meals from the interaction spot, the front-center tile indicated by the circle during placement. The nutrient paste dispenser is an impassible object, acting like a wall for room and temperature mechanics. An orange dispenser marked for prisoner use.
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