![]() Moss: Book II on PSVR picks up precisely where the original Moss left off-meaning, if you’re planning to play Book II, you should probably start with the original game first. SteamVR Now Supports Automatic Controller Binding, Making Weird VR Controllers a Little Less Weird That could be a boon for this game in particular, as Moss: Book II’s beautifully composed mouse-sized environments contain intricate details that could be easier to appreciate with the higher resolution display-though we’ll have to see if the game’s textures on Quest 2 can hold up to that added scrutiny. In fact, Moss: Book II is likely to look sharper on Quest 2’s higher resolution display (1,832 × 1,920 per-eye) compared to PSVR’s rather dated display (960 × 1,080 per-eye). The studio also showed the first look at the game as it will look on Quest 2.Īssuming that the trailer is showing an accurate representation of the game’s geometric and texture detail as it will run on Quest 2… it appears pretty darn close to what the game looks like even when backed by the more powerful PS4/PS5. Today during the Quest Gaming Showcase, developer Polyarc announced that Moss: Book II is due for a release date on Quest 2 this summer (a PC VR version, however, has not yet been announced). And now it looks like the sequel, Moss: Book II, which first launched for PSVR on April 5th this year, is set for a similarly quick jump to another platform. Original Article (April 21st, 2022): Action-platformer Moss originally launched as a timed exclusive on PSVR back in 2018, but just four months later it made its way to PC VR too (eventually landing on the original Quest in 2019). The original article announcing its summer launch window follows below: In addition, Polyarc has today opened pre-orders for the Moss: Book II Official Soundtrack (OST), composed by two-time BAFTA award-winning composer Jason Graves. ![]() Update (June 9th, 2022): Polyarc today announced during UploadVR’s Summer Showcase that Moss: Book II is exiting PSVR exclusivity and coming to Quest 2 on July 21st. It’s reminiscent of traditional children’s fairy tales, which means that while there aren’t any notable plot twists or meaning of life quandaries, it’s still pleasant to sit through even if you’re on the older end of the age spectrum of gamers.Having received a strong reception on PSVR back at the end of March, Moss: Book II from developer Polyarc is now set to release on Quest 2 starting next month. While the title isn’t the video game equivalent of Oscar bait, Quill’s journey from being a mouse with a mission to a mouse that’s achieved its mission is interesting enough. The smattering of puzzles, too, are also a welcome addition that necessitate VR’s 3D environments while remaining straightforward and non-intensive.Īnd it certainly helps that Moss: Book II’s story is enjoyable as well. However from a gameplay perspective, the game is ultimately as enjoyable as its said competitors because it asks very little of you in terms of real world physical movement. Combat isn’t overly intense because of its quasi-third person perspective. Unlike the other small handful of child-oriented VR games, it’s relaxing to explore the game’s linear story while remaining seated. It’s a weird way to make use of the capabilities of virtual reality to be sure, but thankfully it works surprisingly well. When cutscenes end, you’re able to control Quill with the Quest’s joysticks, order the fluffy fur-tagonist to attack with the controller’s buttons and occasionally manipulate the environment for puzzles with movement controls all while having a 3D view of the game’s environments. In “cutscenes”, all you need to do is flip through pages with your Quest controllers (or presumably your PlayStation VR ones, the details of which you can read about here) while sitting on your most comfortable real life chair. However, instead of directly controlling the mouse, you play as someone who’s reading its story while directing the mouse during combat and navigation sequences.Īssuming that you haven’t played the first Moss game, this may seem a tad confusing, but thankfully it’s a lot more straightforward than it initially appears. Said book, which is technically the second in its series after the original Moss, tells the story of a mouse named Quill that’s tasked with saving a dead kingdom. Instead, it’s a weird mixture of fairy tales and Fable that puts you in control of someone who’s reading a children’s adventure book. Unlike the majority of virtual reality-exclusive games, Moss: Book II isn’t an immersive first person shooter.
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